I don't disagree, however, all to often things we do as employers for employees (ie. favors, bonuses when times are good, lending equipment, etc., etc.,etc.) goes from the nice thing to do to the expected. Thats what really does it for me.... Maybe I am just jaded.:no:I don't think I would make a set amount for an employee referral--Just remember to thank them with
It is their continued employment that they are aiding with the added work. An appropriate thank you check should be enough.--MIKE--
How about negative reinforcement:shifty:: Every morning an employee shows up without a project that he can hand you on a silver platter, you beam a hammer at him.:w00t: Maybe after a few mornings of being whacked with the business end of a hammer he will start showing up everyday with projects on a platter that you can pick and choose from.:laughing:I know from some psychology courses I've taken that there are several types reward punishments. There's basically like six combinations of three factors
avoidable createable/unavoidable uncreatable
So you can have predictable (I know when it's going to happen ie every year there is a christmas bonus) or unpredictable (I may get a bonus but I don't know when).
Avoidable/ creatable means if there is a bad stimulus for example an open flame I can move away from it and avoid the burn. Or another way to put it is for example I know that if I get my boss a job I will get a bonus. Behavior is linked to outcome.
And of course there is good things and bad things that can happen.
Out of this matrix the scientists found and measured with rats (and presumably humans too in some context or other) that creatable rewards in which the occurence of reward is random yielded the most persistent behaviour. Kind of like gambling. In fact exactly like gambling. You don't know when you will get the big win but if you keep putting quarters in one of these times you'll get it.
We want employees to keep putting quarters in.
Cmon, any other behavioral psycologists out there feel me on this?